Treasure Hunters

Play this treasure-hunting game solo or form a crew of friends. Two ways to lose. One way to win!

Welcome aboard

Learn by playing, look up the essentials, or meet the captains before your first hunt.

The parrot's guide

Learn the ropes

What would you like to learn about?

At a glance

Quick References

What do you need to check?

The faces behind the flags

Meet the Captains

Click a captain’s portrait to learn their backstory and special ability. Captain abilities are active only in Captain mode, including Ranked games played with Captain rules.

Your record

Your stats

Recorded on this browser. Round and match results count only when completed.

Captain's honors

Achievements

Unlocked achievements remain in this browser's collection.

Swabbie achievements

0 of 0 unlocked

Choose Your Captain

Choose the character you want to take aboard.

Captain ability demo · 7 seconds

Rising Tide

Riptide’s turn

Health 8 / 21
+8 health

Rising Tide restores health equal to the enemy’s face value on Riptide’s turn after either a Cannon victory or taking a Pirate as plunder.

Riptide attacks a Cunning Corsair with Cannons.

Captain ability demo · 7 seconds

Salvage the Scheme

Crew handles a Pirate

Smallest discard 3♦
Reclaim 3♦

Salvage the Scheme reclaims the smallest discarded Diamond when Crew sends a Pirate fleeing or takes it as plunder.

The crew faces a 7-value Pirate.

Captain ability demo · 7 seconds

Learn From Escape

Adventurer’s turn

Free upgrade earned
CrewCannons +1Guile

Learn From Every Escape grants a free Crew, Cannons, or Guile upgrade after she evades any enemy, including a Pirate. On her turn, Hearts may upgrade only Sails.

The Adventurer attempts to evade a Pirate.

Captain ability demo · 7 seconds

Captain ability demo · 7 seconds

Built to Blast

Inventor’s turn

Combined discards21 / 21
1 charge ready

Built to Blast spends each 16 unused discarded cards to eliminate one enemy instead of Cannons. Cannon-eligible enemies can still trigger Reclaim.

Twenty-one cards in the combined discard piles finish charging the invention.

Captain ability demo · 7 seconds

Unbound Guile

Trickster’s turn

Trickster
First Heart unlocks Guile
PeekReorderReclaimSecond Chance
Crew 2 maxSails 2 maxCannons 2 max

Unbound Guile uses the first Guile upgrade only to unlock the track, then chooses abilities in any order. Crew, Sails, and Cannons stop at level 2.

The first Guile upgrade unlocks the track without granting an ability.

Captain ability demo · 7 seconds

Trim the Sails

Everyone aboard

Quartermaster
110–1228–1236–1243–12
4Successful evade at Sails level 4!

Trim the Sails improves everyone’s evade range to 10–12, 8–12, 6–12, then 3–12 and adds +1 against strength 9, 10, or A. A natural 1 always fails.

The Quartermaster improves the Sails thresholds for the whole crew.

Captain ability demo · 7 seconds

Clear the Wake

Once on Boatswain’s turn

Boatswain
Burn 7 discarded enemies
Survey the top 3 cards
3♥Top2♦Bottom4♣Discard

Clear the Wake burns 7 discarded enemies to survey 3 cards. Place exactly one on top, one on the bottom, and one in the discard.

The Boatswain must have at least seven unburned enemies in the discard piles.

Captain ability demo · 8 seconds

Read the Rising Cost

Once on Cartographer’s turn

Cartographer
First map costs 2+2♦Chart 3 cards
9♦Top5♥BottomEitherDiscard

Read the Rising Cost buys a three-card map with Diamonds, plundered Pirates, or both. Maps cost 2, then 4, 6, 8, and at most 10.

The Cartographer’s first map costs at least 2 treasure. He pays 2♦.

Captain ability demo · 7 seconds

Restorative Hands

Every crewmate

Healer
5♥× 2 healing
Health8 / 21
+10 health

Restorative Hands doubles every Heart’s printed healing for the whole crew.

A crewmate draws a 5♥ while the Healer is aboard.

Captain ability demo · 11 seconds

Hard-Won Experience

Renegade’s experience

Health: 14 / 21Pirate’s Price hitsXP: 1.5
Renegade
Need 9Rolled 8
Fight won!
Spend exactly 1 XP8 + 1 = 91.5 XP remains

Hard-Won Experience earns 1 XP from health damage or 0.5 from a treasure-only Pirate’s Price. Whole points may improve only the Renegade’s failed attack or evade roll.

The Pirate’s Price hits the crew while the Renegade has 1.5 experience.

Captain ability demo · 8 seconds

Burning Broadside

Firebrand’s turn

Treasure target50
−7.5 target

Burning Broadside adds +1 to Firebrand’s attacks on her turn. Each point of Cannon overkill lowers the round’s treasure target by 1.5.

On her turn, Firebrand adds her personal +1 to every Cannon attack.

Captain ability demo · 8 seconds

Heavy Cannons + Thick Skin

Strongarm aboard

Strongarm
Level 1+2Level 2First rerollLevel 3+2Level 4Second reroll
+4 CannonsTwo rerolls · half Pirate damage on his turn

Heavy Cannons + Thick Skin keeps the stronger Cannons track and halves Pirate damage on Strongarm’s turn, rounded up.

Strongarm combines Heavy Cannons with protection from Pirate damage.

Captain ability demo · 8 seconds

Ask for Help

Veteran aboard

Veteran
Crooked Captain steals3♦ Lowest10♦ Safe
Ask the Royal Fleet for help10% per health below 10 · −5% per upgrade owned

Ask for Help may follow a failed evasion. Success turns the Fleet into a free upgrade; failure still permits an attack but removes hiding and evasion.

A Crooked Captain takes the crew’s lowest treasure.

Captain ability demo · 8 seconds

Steady Guard

Everyone protected

Sentinel
Pirate damage: 7 → 6Every enemy hit: −1

Steady Guard reduces damage from every enemy by 1 for the crew.

A 7-value Pirate hits while the Sentinel is aboard.

Captain ability demo · 9 seconds

Weigh the Light

Start of Luminary’s turn

Luminary
Lost 5♥Heal: discard 1 · Upgrade: discard 4
Health: 10 / 21Recover the lowest discarded HeartOne non-11 Heart becomes an enemy each round

Weigh the Light reduces each recovery cost by 1 after rounding down healing costs, with a minimum cost of 1 card.

At the start of each round, one random Heart other than the 11 becomes an equal-strength enemy.

Captain ability demo · 9 seconds

Machine Learning

Crew encounter

Automaton
8 × 2.75 = 22%Choose Cannons or Machine Learning—not bothSuccess or failure resets to 0%

Machine Learning charges whenever anyone in the crew chooses Pay the Pirate’s Price. Only Automaton can spend the chance, on its turn.

A crewmate chooses Pay the Pirate’s Price against an 8-value enemy.

Captain ability demo · 8 seconds

Learn Their Wake

Everyone learns

Corsair
Crooked Captain target: 9+Each Cannon victory: −2 targetMinimum natural roll: 2+

Learn Their Wake lowers future Cannon targets against that defeated enemy type by 2 for everyone aboard.

The crew first faces a Crooked Captain at its normal 9+ Cannon target.

Captain ability demo · 8 seconds

Parley

Ambassador’s turn

Ambassador
2–3 45%4–5 30%6–7 15%

Parley may follow a failed evade when Crew cannot handle the Pirate. It cannot be retried against that Pirate.

On her turn, the Ambassador faces a 6-value Pirate that Crew cannot handle.

Captain ability demo · 9 seconds

Back From the Brink

After Second Chance

Revenant
♥♥♥☠
Rescue chance: 75%Health: 0 → 1Next chances: 50%, then 25%, then 0%

Back From the Brink gives the crew three possible post–Second Chance rescues, returning them to 1 health on a heart.

Second Chance has already been spent when the next lethal hit drops the crew to 0.

Help shape the next voyage

Share feedback

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No sign-in is needed. We attach only basic game context—not your name or hidden cards.

The voyage is paused

Report a bug

Tell us what looked wrong and what you expected instead.

We’ll attach the game version, your captain, and this round’s ship log automatically.

Your Treasure Haul

What’s in the deck

1 of 3

Treasure Hunters uses one familiar 52-card deck, split evenly between opportunity and danger.

26 helpful cards

Diamonds build your treasure haul. Hearts restore health or buy upgrades.

26 enemy cards

Enemies threaten your health, treasure, and dwindling deck.

Change name or avatar

Captain's condition

Your Captain

Health Monitor

21 health

Captain power aboard

Captain Trait

Revenant · Back From the Brink

Spin to save the crew

Cartographer · Read the Rising Cost

Set the course

Cartographer · Read the Rising Cost

Buy a map

Renegade · Hard-Won Experience

Use experience points?

0

Captain’s papers

Ranked account

Find your people

Friends & Crewmates

Add a captain by their exact public display name, or reconnect with someone from a previous Crew.

Display names are unique, so no usernames or private IDs are exposed.

Message whole crew

Message your crew

Send a message

What would you like to play?

Permanent record

Captain’s Log

Current season

Rankings

Choose the ladder you want to explore.

The Odyssey · Next Course

Which enemy do you want to add to the next round?

Daily Voyage

A new course appears each day. Take command of the featured captain and claim 50 treasure in one decisive round. Every player faces the same two piles and the same fortune at sea.

Award priority: Cards remaining → Health preserved → Time

The Speed Run

Race through one shared, verified course with the featured captain. Win faster than the competition; if times are tied, most cards remaining wins, followed by least health lost.

Ranking priority: Fastest win → Cards remaining → Health preserved

The Long Voyage

A daily endurance expedition. Survive three complete decks, bank as much treasure as possible, and hide no more than twice per round. Health carries forward. Between rounds, choose either +11 health or one carried upgrade level.

Award priority: Treasure → Health preserved → Time

The Odyssey

Choose any captain and compete for the richest successful voyage of the week. Courses vary in difficulty, use Captain mode, and begin at maximum health with normal starting upgrades. After every third survived round, add your choice of a randomly drawn Pirate or enemy worth 8 or more. Bank your voyage safely—or risk it by exploring farther.

Weekly reset: Monday at 2:00 a.m. Eastern.

Versus race

You lost the race